Sunday D&D

Tuesday, September 21, 2004

Introduction and Rules

Hi,
This blog is for my D&D game on Sundays. It is a place for me to put any rules or information about the campaign. One of those rules is that I will give experience points for writting log entries. This blog will serve as a place for those entries. I haven't tried this before so this is basically an experiment.

Rule Stuff:
1) Logs: If you write a log entry you will get 100 times your level experience points. Log entries can just be posted to this blog.

2) Character Creation: Characters will use a 22 point buy. This is detailed in the DMG p.169. (For those without the DMG you buy attributes with points. An attribute of 8 costs 0. Every point between 9 and 14 costs 1. Every point between 15-16 costs 2 and those between 17-18 cost 3.) This will give low stats and to make up for this characters will receive an additional attribute point every even level instead of every fourth level.

3) Memorizing Spells: Spells can be prepared at any time. This process takes at least 15 minutes and refills any spell slot not used in the last 8 hours. It can be done mulitple times per day, but if it is done more than once in a 24 hour period the spell caster takes a -2 cumulative constituition penalty that can not be removed until 24 hours pass without preparing spells.

4) Magical Flow: In this campaign magic is not static. It is like wind and spell casters are a little bit like windmills. Sometimes magic will be stronger and empower a spell caster. Sometimes magic will be weak or even stop altogether. Sometimes there might even be storms. As I write rules for this it will start to take effect, but for now magic is flowing at a constant steady pace.

Campaign Information

Branton is a small town of about a thousand people. It is next to a river and there is some fishing, river trade, and a water-powered mill. The town is ruled by Lord Cley Cerwyn. Previously it was ruled by Bulled Kief who was a liege of the Cerwyns. Lord Cerwyn has a small stone keep to the north of town. A wooden palisade covers the north side on town. The rest of the palisade fell into disrepair and was scavenged for lumber. Three major roads lead from Branton. The eastern road heads towards other Cerwyn lands and out into the world. The northwest road leads through a forest and into the mountains to an iron mine. The southwest road leads to a series of farming villages that fall under Cley Cerwyn's domain.

Branton and the surrounding settlements are composed primarily of humans, but their are some dwarves, halflings, and a couple families of gnomes. There is rarely any trouble in the area except for the occasionally kobolds (notorious for stealing chickens and sheep) and problems with wild animals. Recently, however, there has been a problem with Duergar attacking the iron mine.

Experience



















































Iuz 550 400 786 860 965 1,650 1,425 Total: 6,636
Enron 450 300 686 660 765 1,350 1,125 Total: 5,326
Zeeva 450 300 343 860 965 1,550 1,425 Total: 5,893
Maximilian - - 786 760 965 1,550 1,425 Total: 5,486